After finishing Legends of War: Patton’s Campaign, we started to work on its port to HD, History: Legends of War, and, at the same time, we wanted to work in something different, a new genre away from strategy. Thus, we started the development of Alien Spidy, a colorful physics-based platformer action and side-scrolling game based in a 2D/3D world. Continue reading “Development process in Alien Spidy”
Following text is the translation from one of the five articles posted on the Official Spanish Blog of PlayStation by Enigma Software Production about the development of Legends of War: Patton’s Campaign and the design process. You can read the original article here (Spanish).
For each map, the very first step was to design a 2D Concept about what we wanted to see and play in the map. The maps could have a range from 1024×1024 to 2048×2048 pixels, where 1 pixel was 1 meter.