War Leaders: Clash Of Nations

Rol Level Designer
Engine Arkano 3D (in-house engine)
Tools 3DSMax, Photoshop, Perforce
Released for PC
Year 2008



War Leaders: Clash of Nations is a mix between turn-based and real-time strategy game which follows the basic formula known from the Total War series. During the turn-based part the player performs actions like recruiting armies, trading with resources, diplomacy or researching better equipment. A speciality are the eponymous war leaders which are special units and improve the loyalty in the area they are stationed.

When starting a battle the player has a choice between resolving it automatically or joining in himself. Then the game switches to a real-time battle where the two armies clash together. There the player has multiple tactical possibilities, e.g. three formations which give certain bonuses each, fortifying in houses or using constrictions in the environment. If a general is on the field the player can assign troops to him, give him a basic order and he managed them himself. Overall the world is divided in 175 provinces and the player has the choice between seven nations.


My main duties involved to build some of the levels of the game, towns, deserts, meadows and all the capital cities.

I was hired on 2007 to work in the last stage of this development which supposed the most ambitious and titanic project for the company, War Leaders: Clash of Nations, an AAA title for PC which took more than 6 six years to be completed.


Do you want to know more about this development? Click on the link above.

Level Building for War Leaders: Clash Of Nations