Role Lead Designer
Engine Unity3D (plugins: uScript, uSequencer)
Tools Word, Excel, Visio, Photoshop, 3DSMax, SketchUp, TortoiseSVN
Released for Amazon, iOS and Android
This game supposed the first IP game-based I worked in and, also, the first title I developed for mobile. For both reasons, this project resulted a pleasing and fun challenge to face.
Stargate SG-1 is an episodic adventure game based on the popular TV show.
The story revolves around the SG-1 team in an all new adventure that takes them through the Stargate in an effort to reveal the mysteries behind a new and dangerous Goa’uld enemy.
I arrived at the last stage for the development of the first episode, being mainly in charge to balance the combats and manage the localisation. At the same time, I started the design of the second episode, new settings and levels, according to the main plot, which was writing by Sally Malcom.
This installment continues the adventure of the SG-1 team from the previous title with an improved combat system and UI as well as new puzzles.
During the development, a new team of designers came to reinforce the department. I was promoted to Lead Designer to coordinate and teach them how to work with the tools used in the project.
One of the tasks I really enjoyed to do was the level design for some of the levels. It involves to script the gameplay in a visual programming tool called uScript, working in the cinematics and Quick Time Events (using a Unity Cutscene Editor called uSequencer) and adding dialogues with an in-house tool.