Role Game Designer
Tools Excel, Confluence, JIRA, Oasis (text and audio internal management tool)
Platform iOS, Android, Amazonsobre todo, and Facebook
Year February 2016
This game came to be the first F2P title I have designed. From this experience I have been the opportunity to explore directions for a successful transition from high definition to mobile game design and learn how to use my existing skills to create gameplay that attains high levels of player retention and monetization.
In this project I was in charge to design content and features, providing flows and wireframes for programming and art departments. Also I wrote the main plot and side missions, providing documentation and a narrative background for the different characters, factions and settings in the game.