Role Gameplay Designer
Tool Confluence, Word, Excel, Jira, Sourcetree
Released for Android and iOS
About the game
Unleash fiery fury from above in Hungry Dragon, a fun and frantic action-arcade rampage where everything and everyone is on the menu! Control ferocious dragons, flying, burning and devouring your way through a medieval realm packed with deliciously unsuspecting prey!
Overall, my duties in this project lied in champion core gameplay. Since I joined the team, I took ownership of prototyping, designing NPC’s AI behaviours, implementing gameplay systems and drive all of them to final quality.
First at all, I tackled the titanic task of organising and structuring the GDD for the project and providing a coherent nomenclature for every and each entity in content, while documenting all the existing mechanics and designing new ones. After prototyping and testing them, I was in charge to place assets and entities in the scene.
All that was possible thanks to the close collaboration with Future Games Of London’s team, with which I was in contact to learn the brand, and know deeper about their project Hungry Shark World and documents.
In the meanwhile, I worked with together production and programming in order to improve design workflows and practices for our department.
Other tasks I took involved to manage outsourcing resources as localisation and music.