Role Game Designer
Tool Confluence, Word, Excel, Jira, Sourcetree
Released for Android and iOS
About the game
Unleash fiery fury from above in Hungry Dragon, a fun and frantic action-arcade rampage where everything and everyone is on the menu! Control ferocious dragons, flying, burning and devouring your way through a medieval realm packed with deliciously unsuspecting prey!
First at all, I managed and organized the main tasks for the existing design team, while tackled the titanic task of creating and structuring the GDD, providing a coherent nomenclature, documenting every mechanic and feature related to the gameplay and designing new ones.
In the meanwhile, I worked with together production and programming in order to improve design workflows and practices for our department.
All that was possible thanks to the close collaboration with Future Games Of London’s team, with which I was in contact to learn the brand, and know deeper about their project Hungry Shark World and documents.
Overall, my duties in this project lied in champion core gameplay design.
Since I joined the team, I took ownership of designing NPC’s AI behaviours.
After prototyping and testing them, I worked in-engine to place assets and entities in the scene and, finally, drive all of them to final quality.
Also I championed the seasonal content for the game, like Halloween, Christmas, Chinese New Year and Valentines. During those seasons, special pets and events were available for a limited time. I specially enjoyed the development of Halloween season, which released Morta, Madwrap and Irving.
Other tasks in hand involved to manage outsourcing resources as localization and music.