Alien Spidy

Role Game & Level Designer
Engine Unity3D
Tool Word, Photoshop, Perforce, Sony Vegas Pro and Sound Force
Released for PC, Mac, PS3 and XBox360
Year 2013

Chosen as one of XBLAFans’ most anticipated games of 2013, the game was developed following the premise “easy to learn, challenging to master”. This title was an interesting challenge in my career due to the diversity of tasks I faced along the development.

About the game

The stage is set for the adventure of a lifetime as Spidy embarks on a perilous journey through a visually stunning 2D/3D world, where quick reflexes and fast-paced platform action create a fun and rewarding gameplay experience, which is easy to pick up, but challenging to master.

The game features a unique blend of fast paced physics based platform action and challenging puzzles and a visually stunning, cartoon-styled animated world.

My Tasks

This project supposed a great challenge and the funniest development I have worked on due to the variety of tasks I had to deal with. Coordinate teams of internships, design the main character, Spidy, as well as all the settings and a great part of SFX were some of the tasks I did, besides design the core gameplay and build some of the levels.

Do you want to know more about this project? Click on the link above
Development process of Alien Spidy