After finishing Legends of War: Patton’s Campaign, we started to work on its port to HD, History: Legends of War, and, at the same time, we wanted to work in something different, a new genre away from strategy. Thus, we started the development of Alien Spidy, a colorful physics-based platformer action and side-scrolling game based in a 2D/3D world. Continue reading “Development process in Alien Spidy”
During the pre-production, we read a lot about Patton and his skirmishes and campaign throughout Europe. A key piece to have a clear idea about his battles and strategic was the book titled Patton & his Third Army, written by Patton’s adjutant in 1946.
With all the information we got, we were able to write a quite detailed and a historically rigorous briefing for each mission.
For each map, the very first step was to design a 2D Concept about what we wanted to see and play in the map. The maps could have a range from 1024×1024 to 2048×2048 pixels, being one-pixel equal to one-meter in the game.