at ARKALIS INTERACTIVE
The game was released for iOS and Android on 2012.
Tools used | Unity3D; uScript; uSequencer; 3D Studio Max; Photoshop; Word; Excel; Visio; Jira
During the second episode, a new team of designers came to reinforce the department. I was promoted to Lead Designer to coordinate and teach them how to work with the tools used in the project.
One of the tasks I really enjoyed to do was the level design for some of the levels, scripting the gameplay in a visual programming tool called uScript, working in the cinematics and Quick Time Events (using a Unity Cutscene Editor called uSequencer) as well as adding the dialogues with an in-house tool.